Work as Play: How Gaming Culture Can Power Your Career
University of California, Berkeley Haas School of BusinessWork as play: How gaming culture can power your career
Work as play: How gaming culture can power your career
In a novel study, researchers from several European universities used Virtual Reality gaming to study brain network activity in children with clinically diagnosed ADHD. Until now, ADHD in both children and adults has primarily been studied using brain imaging in a resting state, rather than while actively engaging in tasks where overt symptoms are expressed.
Cornell College Assistant Professor of Statistics Tyler George and one of his classes took part in a newly published study exploring how a unique computer game created a research experience that engaged students.
It鈥檚 the globally popular video game that鈥檚 captured the attention of more than 141 million active players, but Minecraft can also play a significant role in shaping children鈥檚 development, social interactions, and cognitive learning, say researchers at the University of South Australia.
A study published in the Journal of Medical Internet Research has found that open-world video games can significantly improve relaxation and mental well-being among postgraduate students.
New York City Economic Development Corporation (NYCEDC), in conjunction with NYU Tandon School of Engineering, has officially opened and launched applications for the New York City鈥檚 new digital game design incubator鈥攖he Game Design Future Lab (GDFL)鈥攚ithin NYU Tandon Future Labs, a startup incubator network operator founded 15 years ago with initial funding from NYCEDC.
Mixed reality gaming may be the motivation kids need to stay active, according to a new study from the University of Georgia.
Journalists have long used newspapers, radio, television, magazines and, more recently, the internet to inform the public. But what if there鈥檚 a richer and more compelling way to share and address real world issues? University of South Australia's Dr Ben Stubbs explains how video games are being developed in journalism as a more interactive way to engage younger audiences and tell impactful stories.
Leading experts from across the world will join forces in the UK this week in a bid to confront the wide-reaching challenges and curb the devastating effects of gambling.
New research reveals gambling messages during the opening weekend of this season鈥檚 football Premier League have almost trebled since last year, putting fans including children at risk.
In a review of previous studies, a Johns Hopkins Children鈥檚 Center team concludes that some video games created as mental health interventions can be helpful 鈥 if modest 鈥 tools in improving the mental well-being of children and teens with anxiety, depression and attention-deficit/hyperactivity disorder (ADHD).
A new video game designed by the University of South Australia shows what it is like to be neurodivergent in a world that鈥檚 designed for neurotypical people.
Using games to teach complex concepts
Last weekend, Soniqs traveled to Riyadh, Saudi Arabia, to compete in the PUBG Esports World Cup. Soniqs鈥 PUBG team went on to win the World Championship - its 8th championship title since 2019 and second consecutive World Championship victory.
For many years, addiction research has focused on chemical dependencies like drugs and alcohol. However, new phenomena such as video game and social media addictions are not as extensively studied.
For many years, addiction research has focused on chemical dependencies like drugs and alcohol. However, new phenomena such as video game and social media addictions are not as extensively studied.
If you鈥檙e worried that your kids are wasting too much of their summer playing video games, there could be an unexpected payoff in the future. A new study by the Rutgers Education and Employment Research Center (EERC) reveals that gaming, modding, and related hobbies can form a career pathway into the high-demand IT field, especially for adolescents and teens with supportive parents.
The Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has gone on strike against 10 major companies that make video games. Video games and communications expert James Ivory answers questions about the reasons for and potential consequences of the strike, including artificial intelligence (AI).
While large language models have demonstrated remarkable capabilities in extracting data and generating connected responses, there are real questions about how these artificial intelligence (AI) models reach their answers. That鈥檚 why SMU researchers Corey Clark and Steph Buongiorno are presenting a paper at the upcoming IEEE Conference on Games.